Table of Contents
Ares Mothership
The most current version of the Ares Mothership card is only available with the Star Princess Ares alt sculpt art.
The Ares Mothership is a large Martian vehicle propelled by unknown means, and it represents the first extraterrestrial construct to enter Earth’s atmosphere in recorded history. Its powerful lasers immediately answered the question of whether alien intelligence would be friendly or hostile. As the vanguard of the Martian invasion of the planet, Ares Mothership prosecutes a campaign of destruction across the globe, securing valuable resources that it can transform into new Martian assault craft.
Destroyers - This model may be played in any list with the Destroyers agenda
Faction - Martian Menace
Model Type - Monster
Special Rules
Alpha
Action: Abduct [4] - This model can spend one Action Die to perform an Abduct action during your Monster Activation. If this model is adjacent to an enemy unit with DEF 4 or less, return the enemy unit to your opponent's unit reserves.
Action: Transport - During this model's activation, this model can spend one Action Die to perform a Transport action. Take one Faction unit with the Cargo special rule from your unit reserves and place it in play adjacent to this model.
Flight - This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.
Mechanical - This monster is mechanical.
Steady - Enemy monsters do not roll Boost Dice when making body slam power attacks against this model.
HP | SPD | DEF | High Mobility |
---|---|---|---|
11 ⇒ 5 | 7 | 8 | Yes |
Attack Type | RNG | Dice | Weapons Rules |
---|---|---|---|
Brawl | 6 ![]() ![]() | Manufacture - If this attack hits an enemy unit, immediately after the attack has been resolved replace the enemy unit hit with a Faction unit from your unit reserves. The replacing Faction unit cannot participate in an attack this activation. | |
Blast | 3 | 6 ![]() ![]() | Manufacture - If this attack hits an enemy unit, immediately after the attack has been resolved replace the enemy unit hit with a Faction unit from your unit reserves. The replacing Faction unit cannot participate in an attack this activation. |
Power | 5 ![]() ![]() |
Hyper
Flight - This model can end it's movement on impassable terrain and is immune to hazards except when colliding with them.
Mechanical - This monster is mechanical.
Jam - Enemy models and buildings your opponent has secured cannot use Actions within two spaces of this model.
Spotter - Enemy models within two spaces of this model have their DEF reduced by 1 against blast attacks made by allied models, to a minimum of 1.
Steady -Enemy monsters do not roll Boost Dice when making body slam power attacks against this model.
HP | SPD | DEF | High Mobility |
---|---|---|---|
4 ⇒ 0 | 7 | 9 | Yes |
Attack Type | RNG | Dice | Weapons Rules |
---|---|---|---|
Brawl | 6 ![]() ![]() | ||
Blast | 5 | 6 ![]() ![]() | Combo Strike - If this attack hits, after the attack is resolved this model can immediately make a power attack. This power attack gains +3 Boost Dice and does not require any Power Dice. Hit & Run - If this model hits a target model with this attack, immediately after the attack is resolved advance this model up to three spaces even if this model has already advanced this turn |
Power | 5 ![]() ![]() |
Strategy
The Peanut Butter Stamp - This monster is considered a peanut butter monster as it pairs well with just about any other monster in the game. It has three things going for it that allow this: high-mobility, 11+ health, and a way to clear out enemy units or buildings preventing you from aligning with your opponent's monster while also being able to make a throw or body slam power attack in the same turn. That's quite the mouthful! If you want to learn more, check out the Monsters 101: Pairings article.
List Building
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